xRp Engineers Xbox One 4 months
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
Deck controls (Alpha) Steam Deck 10 days
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs Radial Menus
CappySmack PS5 v2.1 DualSense 20 days
combined playtime Your modified layout for this game.
Keyboard Inputs Radial Menus
space eng 2 Xbox One about 1 month
combined playtime this works
Mouse Inputs Keyboard Inputs
Gamepad 1.0 Xbox One about 2 months
combined playtime Maja Pad is ongoing development
Mouse Inputs Keyboard Inputs
space engineers 2 DualShock 4 16 days
combined playtime Decent for movement and build (mouse in menus)
Keyboard Inputs
WIP Space engineers Layout Xbox One about 2 months
combined playtime You well be able to get around on foot and in ships well and you can build to the down d-pad is designed to be a "Build mode on/off" button and will swap tool bars but undo/redo is not mapped as well as a few other controls but I am working on this layout hope you like this as it is even if some keyboard input is needed for the more technical controls.
Mouse Inputs Keyboard Inputs
Space Engineers 2 | Steam Controller 2026 Steam Controller 16 minutes
combined playtime An intuitive controller layout designed with new players in mind. The right stick functions normally, while its touch sensor activates mouse-like gyro aiming for greater precision when needed.
Keyboard Inputs Mouse Inputs Gyro Inputs Touch Menus
SE2 Controller DualSense Edge 8 minutes
combined playtime Your modified layout for this game.
Keyboard Inputs
SE2 Keyboard (WASD) and Mouse Steam Deck about 2 hours
combined playtime KB&M Layout built for Space Engineers 2
Keyboard Inputs Mouse Inputs
Space Engineers 2 with Action Bars V1 Steam Deck about 6 hours
combined playtime Your modified layout for this game.
Keyboard Inputs Mouse Inputs Touch Menus Radial Menus Mode Shifts
Relationkeys for Space Engineers 2 Steam Deck 21 minutes
combined playtime My first layout, it's pretty okay
Keyboard Inputs Mouse Inputs Gyro Inputs Radial Menus
Space Engineers 2 [AZERTY] : Tony_GDY Xbox One Pour manette Xbox et souris, sans avoir besoin d’utiliser le clavier. Un menu virtuel est accessible via le D‑Pad. Steam Input se chargera de convertir les actions de la manette en touches clavier. Dans les options du jeu, désactivez la prise en charge de la manette : sélectionnez Manette : Désactivée, puis réglez Configuration de la manette sur : Classique, avec une sensibilité à 40 %. La manette sera alors utilisable, tout comme la souris, pour vous déplacer dans toutes les directions.
Mouse Inputs Keyboard Inputs Mode Shifts Touch Menus
Moonlight Space Engineers 2 Survival 0.2 Steam Controller 1 day
combined playtime Your modified layout for this game.
Keyboard Inputs Mouse Inputs Gyro Inputs Radial Menus
Keyboard (WASD) and Mouse Steam Deck 12 minutes
combined playtime Your modified layout for this game.space engineers 2
Keyboard Inputs Mouse Inputs
Space Engineers 2 by Chris320N Xbox One 23 days
combined playtime REQUIRES RELOAD TO BE SET TO "F" AND PARK/CONNECT SET TO "X" IN GAME! A setup I've developed and used since SE2 first released. Controls are designed to be as close to SE1 as possible whilst incorporating SE2's new functionality. Some controls like copy and paste still require keyboard input, but all core gameplay/building controls have been implemented.
Mouse Inputs Keyboard Inputs
SE2 (TEST) MOSTLY COMPATIBLE WITH SURVIVAL Xbox One 1 day
combined playtime I made This so you can relax on the couch and play space engineers like your on the console, but better, I will be making updates till its at the best it can be, then I will work on an xbox elite version
Keyboard Inputs Mouse Inputs Mode Shifts
se2 with se1 layout Xbox One 25 days
combined playtime Your modified layout for this game.
Keyboard Inputs Mouse Inputs
full keys [xbox] Xbox One about 1 month
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
my layout Steam Deck This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs Radial Menus

