SFH Improved Controls V2: L1/LB-Shift -- Feel Free to Mod Xbox One 2 days
combined playtime Updated: Separated Ultimate and Bullettime. Layout allows to do all things while moving, all things that need aiming while aiming and moving. Holding L1/LB changes Face Buttons to DPad, R1/RB to DPad UP (for Throw), L2/LT to Triangle/Y (Ultimate). In-Game controls: Left/Right Stick = default, Dodge/Dive = RB/R1; Interact/Execute/Counter = LB, Shoot = R2/RT; Ultimate = Triangle/Y; Weapon Swap = DPad Right; Reload = Square/X; Punch = X/A; Kick = Circle/B; Grab = DPad Down; Throw = DPad Up; Time Focus = L2/LT
Gamepad Inputs
it works Steam Deck Your modified layout for this game.
Gyro Inputs Gamepad Inputs
Gamepad for switch pro Nintendo Switch Pro 2 days
combined playtime Your modified layout for this game.
Gamepad Inputs
MR WICK (SC) dual trackpads Steam Controller (2015) 2 days
combined playtime Your modified layout for this game.
Mouse Inputs Gamepad Inputs
Keyboard and Mouse DualSense about 1 hour
combined playtime Every time my bluetooth mouse comes off I lose the pointer, so I did this layout.
Mouse Inputs Keyboard Inputs
MSI Claw 8 Intel (Motion Assistant) DualShock 4 about 16 hours
combined playtime Mapped in Mouse Mode,press dpad down for on/off Gyroscope.
Mouse Inputs Keyboard Inputs Gyro Inputs
SFH Improved Controller Layout: LB/L1-Shift -- Feel Free to Mod Xbox One about 2 hours
combined playtime Allows you to do most things while moving and aiming, all things while moving. // Holding LB/L1 changes face buttons to D-Pad (mirrors layout, Y/Triangle = DPad Up, A/X = DPad Down, etc.) and RB/R1 to DPad UP // In-Game Input Mapping: Dodge/Dive: RB/R1; Interact/Execute/Counterattack: LB/L1; Fire Weapon: RT/R2; Ultimate: LT/L2; Swap Weapon: DPad Right; Reload: X/Square; Punch: A/X; Kick: B/Circle; Grab: DPad Down; Throw: D-Pad Up
Gamepad Inputs
KB+M Mappings + Gyro Aim Steam Deck about 16 hours
combined playtime Use this to out-Wick Keanu
Mouse Inputs Keyboard Inputs Gyro Inputs
