SFH Improved Controls V2: L1/LB-Shift -- Feel Free to Mod Xbox One 2 days
combined playtime Updated: Separated Ultimate and Bullettime. Layout allows to do all things while moving, all things that need aiming while aiming and moving. Holding L1/LB changes Face Buttons to DPad, R1/RB to DPad UP (for Throw), L2/LT to Triangle/Y (Ultimate). In-Game controls: Left/Right Stick = default, Dodge/Dive = RB/R1; Interact/Execute/Counter = LB, Shoot = R2/RT; Ultimate = Triangle/Y; Weapon Swap = DPad Right; Reload = Square/X; Punch = X/A; Kick = Circle/B; Grab = DPad Down; Throw = DPad Up; Time Focus = L2/LT
Gamepad Inputs
SUIT FOR HIRE Gyro + Joystick (Custom Layout) DualSense about 1 hour
combined playtime SUIT FOR HIRE with gyro aim and a layout that I feel is better than default. Press the right touch pad to turn gyro on and off. For the layout you must change it in game. Set Toggle Grapple, and Sprint to On, and set toggle Time Focus to Off. ENJOY
Gamepad Inputs Gyro Inputs
SUIT FOR HIRE Gyro + Joystick (Default Layout) DualSense SUIT FOR HIRE with gyro aim. Press right touchpad to turn on and off. ENJOY
Gamepad Inputs Gyro Inputs
it works Steam Deck about 1 hour
combined playtime Your modified layout for this game.
Gyro Inputs Gamepad Inputs
Gamepad for switch pro Nintendo Switch Pro 2 days
combined playtime Your modified layout for this game.
Gamepad Inputs
MR WICK (SC) dual trackpads Steam Controller (2015) 2 days
combined playtime Your modified layout for this game.
Mouse Inputs Gamepad Inputs
Keyboard and Mouse DualSense about 1 hour
combined playtime Every time my bluetooth mouse comes off I lose the pointer, so I did this layout.
Mouse Inputs Keyboard Inputs
MSI Claw 8 Intel (Motion Assistant) DualShock 4 about 16 hours
combined playtime Mapped in Mouse Mode,press dpad down for on/off Gyroscope.
Mouse Inputs Keyboard Inputs Gyro Inputs
SFH Improved Controller Layout: LB/L1-Shift -- Feel Free to Mod Xbox One about 2 hours
combined playtime Allows you to do most things while moving and aiming, all things while moving. // Holding LB/L1 changes face buttons to D-Pad (mirrors layout, Y/Triangle = DPad Up, A/X = DPad Down, etc.) and RB/R1 to DPad UP // In-Game Input Mapping: Dodge/Dive: RB/R1; Interact/Execute/Counterattack: LB/L1; Fire Weapon: RT/R2; Ultimate: LT/L2; Swap Weapon: DPad Right; Reload: X/Square; Punch: A/X; Kick: B/Circle; Grab: DPad Down; Throw: D-Pad Up
Gamepad Inputs
KB+M Mappings + Gyro Aim Steam Deck about 17 hours
combined playtime Use this to out-Wick Keanu
Mouse Inputs Keyboard Inputs Gyro Inputs

