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F.E.A.R. 2: Project Origin

Total
138
Controller Type
Must have
Must not have
F.E.A.R. 2 - SiJei's Config Steam Controller (2015) about 2 months combined playtime Based on original x360 controls. On interact/reload button HOLD to interact. Keys are slightly different from default so don't forget to change controls.
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs
😎 54.5%
11 /1
(Rating from Steam)
Fear 2-Xbox 360 Control Scheme Xbox 360 over 9 years combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs
😎 60.6%
53 /17
(Rating from Steam)
Pick up and play - Revised Generic Controller about 3 years combined playtime Pick up and play config with a few personal tweaks.
😎 60.4%
86 /39
(Rating from Steam)
Modern F.E.A.R. 2 Controls for Steam Deck Steam Deck 6 months combined playtime
Mouse Inputs Keyboard Inputs
😎 58%
26 /5
(Rating from Steam)
fear 2 deck or dualsense DualSense 3 months combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
😎 52.8%
6 /0
(Rating from Steam)
F.E.A.R. 2 - M3TaBoLiC Generic Controller 4 months combined playtime Bind (in game) up, down, left, and right as alternate keybinds for WASD. This is to let you use the thumbstick for navigating menus. WASD will still function as normal because the FEAR 2 allows two keybinds for every function. All buttons are labeled. Configured just like the Xbox 360 version's controls
😎 62.3%
403 /224
(Rating from Steam)
F.E.A.R. 2 for DualShock 4 (Actually works.) DualShock 4 5 months combined playtime A properly working DS4 binding.
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Mouse Regions
😎 54%
11 /2
(Rating from Steam)
Fear 2 360 based control scheme Xbox 360 20 days combined playtime This is based on an existing config by HungryMallet. But modified to have more logical mappings (different than console version) that make more sense to me. Another important big difference is stick sensitivty and the ability to still navigate the menus with the D-Pad. The stick requires the in game sensitivity to be set to minimum. And that you not use the mouse raw input fix.The deadzone has been modified so the stick isn't overly sensitive or succeptible to a lot of drift. So if you slowly pan left or right it won't drift up and down.Very very small movements are still very hard which will make it look somewhat like stuttering. (Limitation of the emulation I guess.)To use the D-Pad to navigate menus , hold L1/LB and then it will work. This also means you can use the quick weapon selection but it will activate slo-mo when doing so. (Added bonus, just remember turn it off real quick)Navigating Data net is still somewhat awkward. But all in all it actually feels better than the PS3/360 versions to me after doing A/B. More responsive.
Mouse Inputs Keyboard Inputs Mode Shifts
πŸ™ 51%
2 /0
(Rating from Steam)
F.E.A.R. 2 Xbox 360 Xbox 360 about 1 month combined playtime Try unbinding the keyboard arrows, so it doesnt conflict with this configuration, it uses the original F.E.A.R. 2 xbox 360 button layout, and I also included a Arsenal Select config where by holding down the LB you can select your weapon/grenade and change the firing rate by using the R joystick.
Mouse Inputs Keyboard Inputs Mode Shifts Gamepad Inputs
😎 53.1%
10 /3
(Rating from Steam)
F.E.A.R 2 Best Binding Steam Controller (2015) 2 days combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
πŸ™ 50.5%
1 /0
(Rating from Steam)
ps3 Xbox 360 about 13 hours combined playtime baste on the ps3 controller config. For use with default key bindings. baste on the ps3 controller config. push A/X to select and hold l1 to navigate menus and push A/X to select.
Mouse Inputs Keyboard Inputs Mode Shifts
πŸ™ 50.5%
1 /0
(Rating from Steam)
F.E.A.R. 2 - Xbox 360 Xbox 360 17 days combined playtime UPDATE: This has been edited to include thermal vision. This is just about the config you'd get if you were playing on the 360. Use of some keyboard-only features are a bonus.
Mouse Inputs Keyboard Inputs Gamepad Inputs
πŸ™ 51%
2 /0
(Rating from Steam)
F.E.A.R. 2 for DualShock 4 DualShock 4 2 days combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs Mode Shifts
😎 52.4%
5 /0
(Rating from Steam)
Fear 2-Xbox 360 Control Scheme Generic 16 days combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs
πŸ™ 50.5%
2 /1
(Rating from Steam)
Fear 2-Xbox 360 Control Scheme Xbox One about 2 months combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs
😣 49.5%
4 /5
(Rating from Steam)
F.E.A.R. 2 for DualShock 4 DualShock 4 12 months combined playtime Hold X for use Tap X for Jump
😎 55.5%
31 /15
(Rating from Steam)
F.E.A.R. 2 - Xbox 360 Control Merge Steam Deck Adapted from default controls for Xbox 360 version. Uses default key bindings in-game. Navigate menus with mouse (Touchpad R) or arrow keys (Touchpad L).
Mouse Inputs Keyboard Inputs
😣 49.5%
0 /1
(Rating from Steam)
Fear 2_legion go DualSense Edge 4 days combined playtime Ihr verΓ€ndertes Layout fΓΌr dieses Spiel
Mouse Inputs Keyboard Inputs
😣 49.5%
0 /1
(Rating from Steam)
Turtles M&KB F.E.A.R. 2 Config Steam Controller (2015) 2 days combined playtime Left pad for movement, full left trigger pull for slow-mo (fast press skips ironsights) and gyro aiming with rightbpad touch. Designed with default bindings in mind.
Mouse Inputs Keyboard Inputs Gyro Inputs
😣 49.5%
0 /1
(Rating from Steam)
Gamepad Xbox 360 4 minutes combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs Gamepad Inputs
😣 49.5%
0 /1
(Rating from Steam)