Armored Core™ VI Fires Of Rubicon™ Official Deadzone Fix Xbox One about 2 years
combined playtime This layout fixes the default layout for Armored Core™ VI Fires Of Rubicon™. Deadzones for both analog sticks and re-configures the vertical sensitivity and smoothness of the right analog stick
ARMORED CORE™ VI FIRES OF RUBICON™ - Adjusted Deadzone DualSense over 5 years
combined playtime Adjusts deadzone to not be so high.
Dualshock 4 Response Curve/Antideadzone v2 DualShock 4 about 1 month
combined playtime 50% Deadzone ELIMINATED
Cinders of Mouse + Gamepad Layout Steam Controller (2015) about 2 years
combined playtime No settings changes needed! Right pad is low friction mouse, and the outer edges are the dpad on click, central click is right stick click. Grips are jump and quick dash. Gyro on touch or right pad! Enjoy!!!
Mouse Inputs Mode Shifts Gyro Inputs
Reasonable Deadzone Fix Xbox One over 32 years
combined playtime More Tweaking could be done.
621's AC Controller Steam Controller (2015) 19 days
combined playtime This is the most optimized operation for a steam controller with 60 hours of playtime. The gyro function is not used. This manipulation was modified until the second clear and was rarely modified until the third end clear and stargazer challenge was achieved.
Mouse Inputs Mode Shifts
Keyboard to Gamepad Steam Controller (2015) 4 days
combined playtime Keep default Keybindings. Change input display to "Pad" if you want.
Mouse Inputs Keyboard Inputs
ARMORED CORE™ VI FIRES OF RUBICON™の公式設定 Horipad Steam about 5 hours
combined playtime このゲームのレイアウトを変更しました。
Gamepad Inputs
AC6 HOSAS-Kei Generic 1 day
combined playtime Your modified layout for this game.
Keyboard Inputs
ARMORED CORE™ VI FIRES OF RUBICON™ hall-effect gamepad Xbox 360 about 1 month
combined playtime More sensitive sticks and zero deadzone for hall effect gamepads!
R hand->shoulder (typeB) Nintendo Switch Pro 1 day
combined playtime Double pull R1 to use hand -> shoulder weapon, useful for double SG
BORDERBREAK DualShock 4 about 14 hours
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
improved deadzones without constant inputs Xbox One 9 months
combined playtime Your modified layout for this game.
Less Deadzone, camera IG 8 Xbox 360 12 months
combined playtime Aggressive curve for less deadzone
Armored Core 6 - Type B Retro - Classic QuickTurn DualShock 4 about 1 month
combined playtime Maps Boost to the right trigger allowing you to quickturn like in AC4/ACFA
Armored Core w/ back buttons Steam Deck about 1 year
combined playtime So you don't have to let go of the sticks :)
Smoother Right Analog DualShock 4 3 days
combined playtime Using Joystick Mouse to eliminate deadzone and improve maximum turn speed by 25%
Mouse Inputs
ARMORED CORE™ VI - Steam Controller Steam Controller (2015) 3 months
combined playtime Your modified layout for this game.
Mouse Inputs Gyro Inputs
PS5 DualSense Gyro+FlickStick DualSense 4 days
combined playtime I wanted to add a gyro ratchet (disable) to the circle button, but I couldn't figure it out. Might be better if someone can add that in, maybe map quick turns to the right stick instead of flick stick.
Mouse Inputs Gyro Inputs
AC VI: V2 Steam Controller (2015) less than a minute
combined playtime
Gamepad Inputs

