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Tomb Raider VI: The Angel of Darkness (2003)

Total
63
Controller Type
Must have
Must not have
Tomb Raider 6 AOD xbox360 Xbox 360 22 days combined playtime No sticks. No previous/next weapon.
Keyboard Inputs
😎 53.3%
7 /0
(Rating from Steam)
Keyboard (WASD) and Mouse DualShock 4 about 20 hours combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
🙁 50.5%
1 /0
(Rating from Steam)
Tomb Raider VI - PS2´s DS2 layout DualShock 4 over 2 years combined playtime Made for DS4. Mapped some extra stuff like quick save button.
Mouse Inputs Keyboard Inputs Mode Shifts Gamepad Inputs
🙁 50%
11 /11
(Rating from Steam)
Snowy's Functional Config (Default Bindings) Generic Controller 6 days combined playtime This configuration is designed to be simple and fuctional, while being based on the default key bindings. There is no need to change the in-game controls. If the controls have been changed in-game they have to be restored to their defaults for this configuration to work.
😣 49.5%
3 /4
(Rating from Steam)
PS2 Style Controls for PS5 Controller DualSense 26 days combined playtime I have configured the controller to be as close to the Playstation 2 controls as I could get. In the game, bind the buttons according to their lables and disable the mouse. Touchpad click = Enter for menus in game
Keyboard Inputs
🙁 50%
3 /3
(Rating from Steam)
ado original from ps2 Xbox One about 2 years combined playtime Your modified configuration for this game.
Keyboard Inputs Gamepad Inputs
😎 51.2%
12 /9
(Rating from Steam)
Keyboard (WASD) and Mouse Xbox One about 6 hours combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
😣 49.5%
0 /1
(Rating from Steam)
Snowy's Functional Config (Default Bindings) Generic Controller 8 months combined playtime This configuration is designed to be simple and fuctional, while being based on the default key bindings. There is no need to change the in-game controls. If the controls have been changed in-game they have to be restored to their defaults for this configuration to work.
😎 64.5%
86 /25
(Rating from Steam)
TR Default Steam Deck Your modified layout for this game.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Tomb Raider : Angel of Darkness Controller DualSense about 8 hours combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Tomb Raider: Angel of Darkness - Definitive Edition Nintendo Switch Pro about 3 hours combined playtime Mappings for use of PC controls on a Nintendo Switch Pro Controller
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Gamepad Mapped to PC Default Generic 1 day combined playtime Use LT to Confirm and Start to go Back in menu
Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
AoD Default Controller Layout Steam Deck about 4 hours combined playtime Using Stella's control guide, tried making the buttons mapped as close as possible to the PS2 scheme while adding D-Pad movement and back buttons for quicksave and weapon switching
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
ps5 DualSense about 9 hours combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
AOD 01 Steam Deck about 1 hour combined playtime 您已为此游戏修改的布局。
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
TR AOD Xbox 360 about 1 hour combined playtime Classic with Mouse Look
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
TR 1 - 3 Remastered controls Steam Deck 4 minutes combined playtime This setup is aimed to mimic the remastered controls. Right trackpad click is used to confirm in menus. All buttons are labeled in the layout.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Classic TR style Steam Deck about 1 hour combined playtime Based on Snowy's but with oldschool TR mapping
Mouse Inputs Keyboard Inputs Radial Menus
🤔 ???
0 /0
(Rating from Steam)
TRAOD_RELATIVE Xbox 360 about 5 hours combined playtime CHANGE YOUR [KEYBOARD] & [MOUSE] BINDS TO THESE BINDS + USE PATCH TRAOD_P4(mv6.6.4)(2019)
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
AODRescued Controls (Deck) Steam Deck about 1 hour combined playtime AoDRescued fixes bugs and controls but keeps content vanilla, while Restoration Project adds cut content, notebook entries, and changes to item pickups. RP is the better way to play, but some might want to re-experience vanilla before checking out RP. This control binding should work OOTB with Rescued. Right Touchpad is Mouse for the launcher. Don't worry if Sprint isn't working, it's unlocked later in the game.
Mouse Inputs Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)