Bernie's preset for humans Steam Controller (2015) 9 days
combined playtime Left touchpad, RB, and grips change weapons. Gyro aim on right pad touch, otherwise standard gamepad controls. Tested in singleplayer for Nightdive's remaster, adjust sensitivity as needed
Mouse Inputs Gyro Inputs Gamepad Inputs
Spechter's Official Quake Button Layout Generic Controller 14 days
combined playtime My personal mapped buttons for the game Quake.
Quake (joystick emulation) + Gyro Steam Controller (2015) 4 days
combined playtime Recommended quake controller settings: Aim sens 9-10. Aim accel 1. Aim exponential 4. Aiming deadzone 5 (minimum)
Gyro Inputs Gamepad Inputs
Sam's Deck Layout Steam Deck about 2 months
combined playtime Gamepad with Gyro and back paddles
Mouse Inputs Gyro Inputs Gamepad Inputs
Gamepad with Flick Stick DualShock 4 5 days
combined playtime Touch the touchpad to pause Gyro. Click it to turn it off. Game mouse settings at default values.
Mouse Inputs Mode Shifts Gyro Inputs Gamepad Inputs
Quake Bindings With Touch Menu Generic Controller 3 days
combined playtime For use with Quakespasm defaults.
Eeay Quake Generic Controller 1 day
combined playtime A simple way to play Quake w/ a steam controller. PLEASE CHANGE THE KEYS TO IT !
QuakeGL Xbox 360 5 months
combined playtime Quake GL default keyboard commands mapped for the Xbox 360 controller.
Mouse Inputs Keyboard Inputs
ThumbQuake Generic Controller 4 months
combined playtime Right Trackpad as Mouse/Trackball, with Trigger Dampening for precision aim
Quake - Steam Controller Steam Controller
Gamepad Inputs Mouse Inputs Gyro Inputs Touch Menus Keyboard Inputs
[DualShock] Quake Super Gyro Config DualShock 4 everything is labeled, press left touchpad to toggle gyro and flick stick, while gyro is active, touching the right touchpad suppresses gyro inputs, directional swipes on the right touchpad gives you access to the first 5 weapons in the game, swiping while holding L1, give you access to the remaining 5
Gamepad Inputs Keyboard Inputs Mouse Inputs Gyro Inputs Mode Shifts
[DualShock] Quake Super Flick Stick Gyro Config DualShock 4 everything is labeled, press left touchpad to toggle gyro and flick stick, while gyro is active, touching the right touchpad suppresses gyro inputs, directional swipes on the right touchpad gives you access to the first 5 weapons in the game, swiping while holding L1, give you access to the remaining 5
Gamepad Inputs Keyboard Inputs Mouse Inputs Gyro Inputs Mode Shifts
[Steam Deck] Quake Super Gyro Config Steam Deck everything is labeled, press left touchpad to toggle gyro, while gyro is active, touching the right touchpad suppresses gyro inputs, directional swipes on the right touchpad gives you access to the first 5 weapons in the game, swiping while holding L1, give you access to the remaining 5
Gamepad Inputs Keyboard Inputs Mouse Inputs Gyro Inputs Mode Shifts
[Steam Deck] Quake Super Flick Stick Gyro Config Steam Deck 28 minutes
combined playtime everything is labeled, press left touchpad to toggle gyro and flick stick, while gyro is active, touching the right touchpad suppresses gyro inputs, directional swipes on the right touchpad gives you access to the first 5 weapons in the game, swiping while holding L1, give you access to the remaining 5
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Gamepad Inputs
Gamepad With Trackpad mouse and radial weapons Steam Controller about 1 hour
combined playtime Regular gamepad with gyro and trackpad mouse + left trackpad weapon select
Gamepad Inputs Mouse Inputs Gyro Inputs Radial Menus Keyboard Inputs
Gamepad With Grip Gyro Steam Controller about 2 hours
combined playtime Standard controller layout with gyro enabled by grip distance or trackpad touch. I recommend setting your grip sensitivity in settings for a better result.
Gamepad Inputs Gyro Inputs
Boomer Deck Steam Controller about 10 hours
combined playtime Standard layout with gyro, and quicksave/quickload
Gamepad Inputs Mouse Inputs Gyro Inputs Keyboard Inputs
Xbox Controller for Quake Xbox One 8 days
combined playtime Best layout I get for the buttons and pad
Gamepad Inputs
quake11 Steam Deck This template is for most games that already have built-in gamepad support and have a first or third person controlled camera. FPS or Third Person Adventure games, etc.
Gamepad Inputs
Keyboard (WASD) and Mouse Weapon Wheel Left Pad Steam Deck WASD Analog and id weapon wheel
Mouse Inputs Keyboard Inputs Gyro Inputs Radial Menus

