AI Limit Roll Fix Xbox One 8 days
combined playtime Roll now occurs on press, and sprint is now triggered by a toggle on L3. Jump is moved to long-press R3. This also features several minor adjustments to key setup in order to make this work properly, such as fixing roll while sprinting (which is a problem for other 'sprint toggle' setups available in the community).
Gamepad Inputs
翻滚优化 Xbox One about 1 month
combined playtime 翻滚0延迟,长按A键奔跑
Gamepad Inputs
跑步优化 Xbox One about 1 month
combined playtime 左摇杆跑步,长按左摇杆或双击A跳跃
Gamepad Inputs
翻滚优化 Xbox One 7 days
combined playtime 您已为此游戏修改的布局。
Gamepad Inputs
手柄 Xbox 360 2 months
combined playtime 扣掉跳跃键,翻滚无延迟,按下左摇杆键可奔跑
Gamepad Inputs
Gamepad With Camera Controls DualSense about 2 hours
combined playtime このゲームのレイアウトを変更しました。
Gamepad Inputs
niwaharimoto DualSense 您已为此游戏修改的布局。
Keyboard Inputs Gamepad Inputs
X长摁快跑;短摁使用道具,翻滚无延迟 Xbox 360 about 9 hours
combined playtime 您已为此游戏修改的布局。
Gamepad Inputs
自用四扩展键手柄 Xbox One about 13 hours
combined playtime LB格挡,LT弹反,左小肩键刺爪(宏),右背键雷步(宏),右肩键战技(宏),左背键长按跑 起跑后再按跳(宏),Y术式,十字键下喝血,开始键地图&笔记。
Keyboard Inputs Gamepad Inputs
Razer + Mouse 2 lays Generic Tu disposición modificada para este juego.
Keyboard Inputs Gamepad Inputs
Razer + Mouse 2 lays Generic Tu disposición modificada para este juego.
Keyboard Inputs Gamepad Inputs
steam deck默认布局优化 Steam Deck about 23 hours
combined playtime 您已为此游戏修改的布局。
Gamepad Inputs
框架能力一键切换释放 Xbox 360 不需要更改任何设置,LT弹反LB格挡 选择键刺爪 开始键雷步 A术式 LB+RT武器战技 长按右摇杆菜单 长按RB展开框架(已经没啥用了)如果你有背键手柄,设置个宏更舒服。我这是为了照顾没背键的手柄设置的
Keyboard Inputs Gamepad Inputs
一键弹反格挡 Xbox 360 4个术士一键切换释放
Keyboard Inputs Gamepad Inputs
长按左摇杆奔跑,零延迟翻滚自用 Xbox 360 1 day
combined playtime x轻击y重击,b翻滚,ls长按奔跑
Gamepad Inputs
PS% DualSense about 2 months
combined playtime This template is for games that already have built-in gamepad support. Intended for dual stick games such as twin-stick shooters, side-scrollers, etc.
Gamepad Inputs
手柄 Nintendo Switch Pro 2 months
combined playtime 您已为此游戏修改的布局。
Gamepad Inputs
Basic Soulslike Grip Buttons Steam Deck about 8 hours
combined playtime Made some assumptions after a few minutes; since Sprint is B and Use Item is X, I feel confident about those two (based on Literally Every Game Using That Control Scheme)
Mouse Inputs Gamepad Inputs
自用手柄映射 Xbox One 7 days
combined playtime 需要先在游戏中对手柄、键盘的键位进行一些更改。 最终效果:RT-翻滚、奔跑、跳跃;B-仅翻滚;LT-使用框架能力;RB-一键释放武器技能;LB-展开框架;A长按200ms切换武器;十字键上-使用道具,下-喝血; (游戏内更改: 手柄:X、Y为轻、重攻击;LB展开框架;RB切换武器;LT使用框架能力;RT-跳跃;左摇杆按下-地图;十字键上-使用道具。下-生命结露。 键盘:C武器技能;Z法术。)
Keyboard Inputs Gamepad Inputs
Nioh Limit Xbox One about 24 hours
combined playtime makes the spell frame switch similar to the nioh series and gives Cast spell and weapon skill their own buttons, with weapon switch an attack hold, remap in game as well
Mode Shifts Gamepad Inputs
