VERDUN Generic Controller 2 months
combined playtime This configuration feels right to me.
Xbox one controller layout Xbox One 3 months
combined playtime I optimized this layout to suit me and I hope it will be great for others to use.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
Gyro enabled standard layout Generic Controller 15 days
combined playtime A layout which follows a more standard button layout found in other steam FPS games. Easy to control and learn. Hands down better then the current popular layout.
The best controls Generic Controller about 1 month
combined playtime Added G and V
Verdun* Xbox 360 Modified on 25 Apr 2020 at Happy Villa.
Keyboard Inputs Gamepad Inputs
Angepasste steuerrung für Verdun Steam Deck weil das standart layout nicht wirklich funktioniert
Mouse Inputs Keyboard Inputs
Verdun (Steam Deck) by Jimble (Type 4*) Steam Deck 3 minutes
combined playtime (* R3 = crouch, double tap R3 = prone *), B/hold B = melee/melee weapon, classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game responses respectively, right touch is mouse... click down for fire, gyro disabled (PS - Just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Verdun (Steam Deck) by Jimble (Type 3*) Steam Deck 15 minutes
combined playtime (* B = crouch, double tap B = prone *), R3/hold R3 = melee/melee weapon, classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game responses respectively, right touch pad is mouse... click down for fire, gyro disabled (PS - Just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Verdun (Steam Deck) by Jimble (Type 2*) Steam Deck 6 minutes
combined playtime (* B/hold B = melee/melee weapon, R3/hold R3 = crouch/prone *), classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game voice responses respectively, right touch is mouse... click down for fire, gyro disabled (PS - press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Verdun (Steam Deck) by Jimble (Type 1*) Steam Deck about 2 hours
combined playtime (* B/hold B = crouch/prone, R3/hold R3 = melee/melee weapon *), classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game voice responses respectively, right touch pad is mouse... click down for fire, gyro disabled (PS - just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Verdun practical crouching & NCO command layout w/Gyro Steam Deck about 5 hours
combined playtime Layout created with quick crouching (L4/L5) and NCO Commands (R4 and B+touch screen) in mind. With subtle Gyro for accuracy.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
Baz's WW1 Games Layout Steam Deck 1 day
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
Xbox one controller layout Improved Xbox One 4 days
combined playtime Adjust as desired - I change ingame control options to following:7,4,1,1,OFF,OFF,OFF,OFF,OFF,OFF,ON,OF,OFF,ON,OFF,ON,OFF|,HOLD FOR OFF. Works well for me. Gives good sensitivity in game when aiming and good mouse speed when in menus. Also added hold 'B' for prone.
Mouse Inputs Keyboard Inputs Gamepad Inputs
J's Verdun 2021 DualShock 4 6 days
combined playtime My dualshock version A
Mouse Inputs Keyboard Inputs Mode Shifts Gamepad Inputs
Keyboard (WASD) and Mouse Steam Controller (2015) about 2 hours
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
[VERDUN] Logitech controller settings Xbox 360 17 days
combined playtime Works pretty good for me. Includes easy to use functionality for all controls. Let me know what you think.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
Clavier (ZQSD) et souris Generic about 14 hours
combined playtime Ce modèle fonctionne particulièrement bien pour les jeux conçus pour le clavier et la souris, sans support pour la manette. Les actions normalement effectuées au clavier seront déclenchées par les touches du contrôleur. Il sera supposé que le déplacement correspond aux touches ZQSD, le saut à la touche espace, etc. Le pad droit simulera les mouvements de la souris.
Mouse Inputs Keyboard Inputs
Xbox One Controller (brommel) Xbox One 6 days
combined playtime Actual working config for xbox one controllers. I'll be honest even though all the controls and buttons are matched nice, the ability to aim with the joysticks are far worse then with a mouse. But hey, try it out.
Mouse Inputs Keyboard Inputs Gamepad Inputs
IndianaDucky's Toggle Sprint V2 Steam Controller (2015) 2 days
combined playtime This configuration supports a Radial Menu for Push to talk, Gas mask, Tactical view, and Use. The toggel sprint button gets untoggled when the analog stick is no longer pushed.
Mouse Inputs Keyboard Inputs Mode Shifts
Keyboard (WASD) and Mouse Generic Controller about 1 hour
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
