SteamInputDB
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Verdun

Total
24
Controller Type
Must have
Must not have
VERDUN Generic Controller 2 months combined playtime This configuration feels right to me.
😎 66.4%
393 /174
(Rating from Steam)
Xbox one controller layout Xbox One 3 months combined playtime I optimized this layout to suit me and I hope it will be great for others to use.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
😎 53.2%
9 /2
(Rating from Steam)
Gyro enabled standard layout Generic Controller 15 days combined playtime A layout which follows a more standard button layout found in other steam FPS games. Easy to control and learn. Hands down better then the current popular layout.
😎 56.5%
97 /63
(Rating from Steam)
The best controls Generic Controller about 1 month combined playtime Added G and V
😣 48.4%
28 /33
(Rating from Steam)
Verdun* Xbox 360 Modified on 25 Apr 2020 at Happy Villa.
Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
Angepasste steuerrung für Verdun Steam Deck weil das standart layout nicht wirklich funktioniert
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Verdun (Steam Deck) by Jimble (Type 4*) Steam Deck 3 minutes combined playtime (* R3 = crouch, double tap R3 = prone *), B/hold B = melee/melee weapon, classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game responses respectively, right touch is mouse... click down for fire, gyro disabled (PS - Just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
🤔 ???
0 /0
(Rating from Steam)
Verdun (Steam Deck) by Jimble (Type 3*) Steam Deck 15 minutes combined playtime (* B = crouch, double tap B = prone *), R3/hold R3 = melee/melee weapon, classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game responses respectively, right touch pad is mouse... click down for fire, gyro disabled (PS - Just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
🤔 ???
0 /0
(Rating from Steam)
Verdun (Steam Deck) by Jimble (Type 2*) Steam Deck 6 minutes combined playtime (* B/hold B = melee/melee weapon, R3/hold R3 = crouch/prone *), classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game voice responses respectively, right touch is mouse... click down for fire, gyro disabled (PS - press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
🤔 ???
0 /0
(Rating from Steam)
Verdun (Steam Deck) by Jimble (Type 1*) Steam Deck about 2 hours combined playtime (* B/hold B = crouch/prone, R3/hold R3 = melee/melee weapon *), classic FPS controls, left touch pad is radial menu for text comms. (use steam key + x for input), D-pad right and down for voice chat and in game voice responses respectively, right touch pad is mouse... click down for fire, gyro disabled (PS - just press A to respawn)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
🤔 ???
0 /0
(Rating from Steam)
Verdun practical crouching & NCO command layout w/Gyro Steam Deck about 5 hours combined playtime Layout created with quick crouching (L4/L5) and NCO Commands (R4 and B+touch screen) in mind. With subtle Gyro for accuracy.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
Baz's WW1 Games Layout Steam Deck 1 day combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Xbox one controller layout Improved Xbox One 4 days combined playtime Adjust as desired - I change ingame control options to following:7,4,1,1,OFF,OFF,OFF,OFF,OFF,OFF,ON,OF,OFF,ON,OFF,ON,OFF|,HOLD FOR OFF. Works well for me. Gives good sensitivity in game when aiming and good mouse speed when in menus. Also added hold 'B' for prone.
Mouse Inputs Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
J's Verdun 2021 DualShock 4 6 days combined playtime My dualshock version A
Mouse Inputs Keyboard Inputs Mode Shifts Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
Keyboard (WASD) and Mouse Steam Controller (2015) about 2 hours combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
[VERDUN] Logitech controller settings Xbox 360 17 days combined playtime Works pretty good for me. Includes easy to use functionality for all controls. Let me know what you think.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
🙁 50.5%
1 /0
(Rating from Steam)
Clavier (ZQSD) et souris Generic about 14 hours combined playtime Ce modèle fonctionne particulièrement bien pour les jeux conçus pour le clavier et la souris, sans support pour la manette. Les actions normalement effectuées au clavier seront déclenchées par les touches du contrôleur. Il sera supposé que le déplacement correspond aux touches ZQSD, le saut à la touche espace, etc. Le pad droit simulera les mouvements de la souris.
Mouse Inputs Keyboard Inputs
🤔 ???
0 /0
(Rating from Steam)
Xbox One Controller (brommel) Xbox One 6 days combined playtime Actual working config for xbox one controllers. I'll be honest even though all the controls and buttons are matched nice, the ability to aim with the joysticks are far worse then with a mouse. But hey, try it out.
Mouse Inputs Keyboard Inputs Gamepad Inputs
🙁 50.5%
3 /2
(Rating from Steam)
IndianaDucky's Toggle Sprint V2 Steam Controller (2015) 2 days combined playtime This configuration supports a Radial Menu for Push to talk, Gas mask, Tactical view, and Use. The toggel sprint button gets untoggled when the analog stick is no longer pushed.
Mouse Inputs Keyboard Inputs Mode Shifts
🙁 50.5%
1 /0
(Rating from Steam)
Keyboard (WASD) and Mouse Generic Controller about 1 hour combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
🤔 ???
0 /0
(Rating from Steam)