DRDR Steam Controller Gyro Steam Controller about 2 hours
combined playtime Near perfect for 99% of the game, problems with endgame tank.
Gamepad Inputs Keyboard Inputs Gyro Inputs Mouse Inputs Mode Shifts
DRDR Steam Controller Gyro Steam Controller about 11 hours
combined playtime This game does not like mixing controls. I fixed that with mode shifting. Supports Gyro weapon & camera aiming, Analog Movement, weapon cycle with L5&R5 so no need to move hand to the D-pad while running. Experimental gyro turning for picture taking. Thank goodness for mode switching.
Gamepad Inputs Gyro Inputs Keyboard Inputs Mouse Inputs Mode Shifts
DRDR Switch Pro Gyro Aim & Photography Nintendo Switch Pro about 3 hours
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
DRDR Switch Pro Gyro Aim & Photography Nintendo Switch Pro 1 day
combined playtime Switch Pro profile for modern control option - Allows gyro aim for weapons and photography
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
DRDR - 8BitDo Pro 2 (Switch) Gyro Aim + Camera [Faithful] Nintendo Switch Pro about 19 hours
combined playtime [REQUIRES USE OF BACK BUTTONS!] Set controls to "Classic" and back buttons to {Screenshot} & {RS/R3} respectively (position up to preference). This control scheme adds gyro aiming on top of the classic controls, allowing for movement while aiming! Each setup is set to hold for ease of use, with {Screenshot} as Aiming, and {R3/RS} as Camera. (Camera controls are mapped to official "Classic" controller layout)
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
DRDR - 8BitDo Pro 2 (Switch) Gyro Aim + Camera [Revamped] Nintendo Switch Pro 42 minutes
combined playtime [REQUIRES USE OF BACK BUTTONS!] Set controls to "Classic" and back buttons to {Screenshot} & {R3/RS} respectively (position up to preference). This control scheme adds gyro aiming on top of the classic controls, allowing for movement while aiming! Each setup is set to hold for ease of use, with {Screenshot} as Aiming, and {R3/RS} as Camera.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs

