

Rocket League®
Official Configs
Generic Mobile Touch DualShock 4 Steam Controller (2015) Switch Pro Xbox 360 Xbox OneRegular Bindings with left stick squared Xbox One about 482 years
combined playtime These are just regular bindings with the left stick squared to allow for maximum diagonal rotational speed.
Gamepad Inputs
.999 and .01 deadzone outer and inner square deadzone DualSense about 84 years
combined playtime The best deadzone for RL PS5 contoller
Keyboard Inputs Gamepad Inputs
PS5 CONTROLLER CROSS DEADZONE DualSense almost 35 years
combined playtime BEEFERS ON TOP TOP
Gamepad Inputs
PS4 Square Deadzone DualShock 4 over 99 years
combined playtime Deadzone settings to mimic PS3-style deadzone. Outer and inner deadzone MUST remain set slightly below full slider or else steam will auto-adjust them to be incorrect.
Gamepad Inputs
Rocket League Anti-Heavy Feeling Xbox One almost 29 years
combined playtime Your modified configuration for this game.
Gamepad Inputs
Solarce RL DualSense almost 109 years
combined playtime Your modified configuration for this game.
Gamepad Inputs
FIXED TURNING RADIUS (Square Deadzone DS4) DualShock 4 about 52 years
combined playtime Dualshock 4 controllers use a cross deadzone pattern by default on steam which is incorrect because it limits how much input the stick gives in the corners. This config switches to square deadzone to give full control how it was meant. Try it in training and see the difference when pulling the sticks to the corners.
Gamepad Inputs
PS5 FAST DualSense over 43 years
combined playtime Your modified configuration for this game.
Keyboard Inputs Gamepad Inputs
Cross Deadzone, Buffer fixed DualShock 4 about 18 years
combined playtime Cross Deadzone with 0.001 inside and 0.001 outside buffer to fix the "phantom lag". Everything else is Psyonix Standard. Used on Dualshock4.
Gamepad Inputs
The Waxcheeks Setup Generic Controller over 50 years
combined playtime NOT MINE, IMPORTED BECAUSE BARELY ANY CONFIGS. This binding has gone through various revisions, and is now what I would consider "final". I have created what I believe to be the most efficient control setup for THE LEAGUE. The Right Trigger features a dual function, half-pull accelerates, and full-pull boosts. I adjusted the right pad, the grip buttons, and the left stick click slightly.
Xbox layout for Switch Nintendo Switch Pro almost 25 years
combined playtime This Layout is just ABXY set in the Xbox config. for the original layout use the James Kenny version this is based on ♥
Gamepad Inputs
TRUE SQUARE DEADZONE CONFIG DualSense almost 4 years
combined playtime ENJOY.
Gamepad Inputs
cross Xbox One almost 8 years
combined playtime jzom comp :>
Gamepad Inputs
Regular Bindings with left stick squared Xbox One about 3 years
combined playtime Your modified configuration for this game.
Gamepad Inputs
[KDC] Agent (Half flips and Powerslides) Setup DualShock 4 over 30 years
combined playtime Squared deadzone, dual button on LB (mapped airroll and powerslide (powerslide is the modifier so it doesnt have to be set in RL, but airroll should be set to LB). Airroll left and Powerslide are mapped in RL to Square in my setup, but can be setup however you like, hence the dual button mod.
Keyboard Inputs Gamepad Inputs
DS4RocketLeague Xbox One almost 11 years
combined playtime Left Stick Press is Boost+Powerslide | Square deadzone with smaller outer deadzone | In-game deadzone is set to 0.20 | I have L1/R1 bound to Air Roll Left/Right in RL | Standard YXAB layout |
Keyboard Inputs Gamepad Inputs
RL Xbox 360 Bindings Generic about 6 years
combined playtime ingame: Set LS Click to powerslide, RS Click to air roll, LB to left roll, RB to right roll, X to jump, A to boost, and B to look behind. To powerslide use LB. To wave dash, click and hold X(jump) in the air, X will automatically do a powerslide after.
Gamepad Inputs
rl freestyle DualSense 5 months
combined playtime Your modified layout for this game.
Gamepad Inputs
0.0 fast cross + almost perfect anti-d Xbox One about 1 year
combined playtime Your modified layout for this game.
Gamepad Inputs
cross test DualShock 4 almost 2 years
combined playtime Cross Deadzone with 0.001 inside and 0.001 outside buffer to fix the "phantom lag". Everything else is Psyonix Standard. Used on Dualshock4.
Gamepad Inputs