maxRunner's Bindings Generic Controller about 2 months
combined playtime Left trackpad or analog stick for movement. Right trackpad rewinds. Other buttons as per in-game defaults. Uses Gamepad bindings (linux users might need xinput fix from forums).
Moru's Bindings Steam Deck I'm not diving deep into some quirky bindings, albeit I respect everyone who likes to do this stuff to make their muscle memory much more effective. I specialize at making bindings that are just expansions to vanilla layout with Steam Deck support, grip buttons etc. So basically triggers are bumpers as well now, upper grips are X (rewind) and Y (ring and stuff), while bottom grips are controlling the rewind speed. Hope you like it.
Gamepad Inputs
Steam Deck This template is for most games that already have built-in gamepad support and have a first or third person controlled camera. FPS or Third Person Adventure games, etc.
Gamepad Inputs
Keyboard layout for Steam Deck Steam Deck about 13 hours
combined playtime Dpad left to reverse time. Left stick for movement, a is jump, double square is escape
Keyboard Inputs Gamepad Inputs
Keyboard layout for Steam Deck Steam Deck about 1 hour
combined playtime dpad for arrows (movement) a for spacebar (jump), doublesquare for escape (menu)
Keyboard Inputs Gamepad Inputs
werevamp's Gamepad Generic Controller 8 days
combined playtime Left pad is a D-pad, right pad control's time the same as maxRunner's binding. Also set jump to the right grip and use to the left. All other bindings are default gamepad.
