HL 2: DownFall XBOX Xbox One about 17 hours
combined playtime quicksave: hold "start/menu" button
Mouse Inputs Keyboard Inputs Gamepad Inputs
Gamepad Xbox One 5 days
combined playtime This template is for games that already have built-in gamepad support. Intended for dual stick games such as twin-stick shooters, side-scrollers, etc.
Gamepad Inputs
source mods Steam Deck Your modified layout for this game.
Mouse Inputs Keyboard Inputs
DOWNFaLL Xbox One 14 minutes
combined playtime A HaLF-LIFE 2 mod
Mouse Inputs Keyboard Inputs
DOWNFaLL Xbox One about 3 hours
combined playtime A HaLF-LIFE 2 Mod
Mouse Inputs Keyboard Inputs
half-life 2 mods Steam Deck about 2 hours
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs
SteamDeck Downfall Steam Deck about 12 hours
combined playtime Rpad or stick as mouse. GravGun on R1, Jump L1. Quicksave on Select. Sprint/crouch on grips. LPad weapon wheel.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
ZC Half-Life Bindings Steam Controller (2015) about 7 hours
combined playtime My standard source engine bindings. Gyro only in Zoom Mode. Grips are interact/jump; movement is pad and stick for preference; crouch is toggle, sprint is hold. **Crouch needs to be bound to "C" in the game settings due to a limitation in Windows.**
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
HL Downfall Config Kemaru V1 Steam Controller (2015) about 10 hours
combined playtime Votre configuration modifiée pour ce jeu.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
sockgoblin halflife 2 v1 Steam Controller (2015) 2 days
combined playtime gyro, weapon selection pad on left mouse pad, in game use raw and no controller selected
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
Greentram's Bindings Steam Controller (2015) 7 days
combined playtime This is a generic set of bindings which has been selected because there is no Steam default configuration defined for this game. For best results you will likely need to edit these bindings to correspond with the actual in-game input configuration.
Mouse Inputs Keyboard Inputs Gamepad Inputs

