Quake Champions Steam Controller (2015) 18 days
combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs
GYRONKEYBOARD DualSense about 1 hour
combined playtime RADIAL MENU+FACE BUTTONS FOR WEAPON SWAP MODE SHIFT L3 INVERT WASD FOR STRAFE JUMP
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Radial Menus
BlazingImp Xbox One about 4 hours
combined playtime Make sure to check your Control Schemes. Mouse Sensitivity = 1.8 , Mouse Yaw = 0.084 , Mouse Pitch = 0.088 , Mouse Acceleration\Offset\Sens. Cap = 0 , Auto-Zoom = On , Zoom Sens. = 0.6 , Mouse Filtering = 6
Mouse Inputs Keyboard Inputs Gamepad Inputs
P4TCH98's Bindings Steam Controller (2015) about 1 hour
combined playtime La tua configurazione modificata per questo gioco.
Mouse Inputs Keyboard Inputs Gamepad Inputs
QUAKE Steam Controller (2015) about 2 years
combined playtime This configuration feels right to me.
Mouse Inputs Keyboard Inputs Gyro Inputs
Quake For Switch Pro Nintendo Switch Pro 25 days
combined playtime FPS Layout for quake
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
Keyboard (WASD) and Mouse Generic 2 days
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
DualSense input for Quake Champions DualSense 25 minutes
combined playtime This is an unofficial DualSense input for Quake Champions, created by Romactu.
Keyboard Inputs Mouse Inputs Gyro Inputs
Gamepad with Flick Stick 8BitDo Your modified layout for this game.
Keyboard Inputs Gyro Inputs Gamepad Inputs
it just works Xbox One 27 minutes
combined playtime :D
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Quake Champions Deck 1.1 Steam Deck about 1 hour
combined playtime Your modified layout for this game.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
JoyCons Gyro 2.5RWS - Quake Champions controller_switch_joycon_pair 24 minutes
combined playtime ingame sens: 6 | Back Buttons mapped to - and + | Joystick 4way Weapon Wheel
Keyboard Inputs Mode Shifts Gyro Inputs
Xbox 360 input for Quake Champions Xbox 360 about 3 hours
combined playtime This is an unofficial input for Xbox 360, created by Romactu.
Mouse Inputs Keyboard Inputs
DuKes Xbox One about 3 hours
combined playtime Duke config
Mouse Inputs Keyboard Inputs Gamepad Inputs
DuKes Xbox One 36 minutes
combined playtime This is a generic set of bindings which has been selected because there is no Steam default configuration defined for this game. For best results you will likely need to edit these bindings to correspond with the actual in-game input configuration.
Mouse Inputs Keyboard Inputs Gamepad Inputs
GYRONKEYBOARD DualSense 27 minutes
combined playtime RADIAL MENU FOR WEAPON SWAP
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Radial Menus
Paco: Quake Champions Steam Controller (2015) WASD on left pad. Mouse gyro and trackball no friction on right pad. Jump and ability on grips, crouch on pad click. Default sensitivity in game.
Mouse Inputs Keyboard Inputs Gyro Inputs
Quake Champions by Jogo Detonado Steam Controller (2015) about 2 hours
combined playtime The same configuration made by metis, but I removed the activation of the active skill when clicking on the right touch that was being accidentally activated when clicking on the right touch. I increased the sensitivity of the right touch to perform better in strafe jumps, you can still aim even at the accelerometer
Mouse Inputs Keyboard Inputs Gyro Inputs Radial Menus
Quake Champions by Jogo Detonado Steam Controller (2015) about 1 hour
combined playtime A sua disposiΓ§Γ£o modificada para este jogo.
Mouse Inputs Keyboard Inputs Gyro Inputs Radial Menus
Gyro touch activation - no stick aiming DualSense about 2 hours
combined playtime The advatage of only gyro for aiming is that it can much easier become muscle memory. Stick aiming is harder and a complete different skill. So getting really good at both and doing them interchangeably is much harder than it has to be.learning to use two completely different methods to seemless . It's more based on a timing memory especially when you do alot of u turns as in quake. Just stick to gyro and you will have success faster. It took me 200 hours surpass K&M aming. Good luck Gyro is amazingly fun.
Keyboard Inputs Gyro Inputs
