Optimised Steam Controller (2015) almost 10 years
combined playtime Optimised setup with most keys bound
Mouse Inputs Keyboard Inputs Touch Menus
Chimera squad v.1 Steam Controller (2015) about 1 month
combined playtime Actions 1-4 set on A - Y buttons; actions 5-10 on radial menu on left T-pad; L-trigger for RMB/move/back; R-trigger for confirm action (space); LMB set on right T-pad. Hardest thing here is not to use A and B buttons for confim/cancel actions.
Mouse Inputs Keyboard Inputs Radial Menus
Xcom Chimera Western DualShock 4 14 days
combined playtime Universal xcom controller scheme
Mouse Inputs Keyboard Inputs Mode Shifts
Steam Touch Controller for Chimera Squad XCom Mobile Touch 3 days
combined playtime Official layout with addition of spacebar, r, v, removed toogle zoom and view unit as neither works in Chimera Squad
Keyboard Inputs Radial Menus
barit1004-키메라 스쿼드 Steam Deck
Mouse Inputs Keyboard Inputs Touch Menus
ty Steam Deck about 1 hour
combined playtime best😚🤩🤩
Keyboard Inputs Radial Menus
ty Steam Deck about 3 hours
combined playtime 您已为此游戏修改的布局。
Mouse Inputs Keyboard Inputs Touch Menus
XCOM Steam Deck layout Steam Deck 1 day
combined playtime L2 = confirm movement, R2 = confirm action, L5 R5 = rotate camera, trackpads = mouse
Mouse Inputs Keyboard Inputs Gamepad Inputs
BEST LAYOUT Steam Deck 2 months
combined playtime Every hotkey is configured for Steam Deck. Though u may still need to use mouse/right trackpad for in certain moments. Everything is labled too so u know what is what in layout view or edit view
Mouse Inputs Keyboard Inputs Radial Menus
BEST LAYOUT Steam Deck 2 days
combined playtime Every hotkey is configured for Steam Deck. Though u may still need to use mouse for menu. Everything is labled too so u know what is what in layout
Mouse Inputs Keyboard Inputs Radial Menus
Steam Deck Config Steam Deck about 10 hours
combined playtime Bumpers adjust camera, back paddles swap enemies, right stick can select abilities
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
Steam Deck Config Steam Deck 9 days
combined playtime Bumpers adjust camera, back paddles swap enemies, right stick can select abilities
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
XCOM: CHIMERA SQUAD - XBOX Xbox One about 1 hour
combined playtime Works well in missions and in menus. Make sure to reduce TACTICAL CAMERA SPEED all the way down in your settings.
Mouse Inputs Keyboard Inputs
XCOM: CHIMERA SQUAD - XBOX Xbox One 1 day
combined playtime Works well in missions and in menus. Make sure to reduce TACTICAL CAMERA SPEED all the way down in your settings.
Mouse Inputs Keyboard Inputs
xcom Steam Deck 5 days
combined playtime xcom quick controls
Mouse Inputs Keyboard Inputs
Keyboard (WASD) and Mouse DualShock 4 1 day
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
Keyboard (WASD) and Mouse Xbox 360 Your modified configuration for this game.
Mouse Inputs Keyboard Inputs
Tastatur (WASD) und Maus Xcom Xbox One Diese Vorlage ist an Steam-Spiele ohne echte Gamepad-Unterstützung angepasst, die eigentlich mithilfe von Tastatur und Maus gesteuert werden. Der Controller ist verantwortlich für die tastenbasierte Steuerung des Spiels, wird aber Annahmen treffen, welche Tasten Sie zur Fortbewegung nutzen (WASD für Bewegungen, Leertaste zum Springen usw.). Das rechte Pad wird die Mausbewegungen emulieren.
Mouse Inputs Keyboard Inputs
isometric Mobile Touch 3 days
combined playtime Your modified configuration for this game.
Mouse Inputs Keyboard Inputs Mouse Regions Radial Menus
Keyboard (WASD) and Mouse Xbox One about 3 hours
combined playtime This template works great for the games on Steam that were designed with a keyboard and mouse in mind, without real gamepad support. The controller will drive the game's keyboard based events with buttons, but will make assumptions about which buttons move you around (WASD for movement, space for jump, etc.). The right pad will emulate the movement of a mouse.
Mouse Inputs Keyboard Inputs
