8BitCerberus
105600
8-Bit Cerberus's Terraria Bindings Generic Controller over 16 years
combined playtime Fixed Developer Bindings, weren't actually using proper keys in-game
238210
8-Bit Cerberus's System Shock 2 Bindings Generic Controller 10 months
combined playtime Based on the official Irrational bindings, tweaked a few things to match my preferred FPS play style. Jump on right paddle, inventory on Y, reload on double-tap right pad.
295790
8-Bit Cerberus's Never Alone Gamepad Bindings Generic Controller 2 months
combined playtime Added jump and brace to rear grips. Adjusted right joystick response curve and anti-deadzone.
the legend of zelda breath of the wild
8Bit Cerberus' Breath of the Wild v3.2 Steam Controller (2015) Gyro aim and mouse-like joystick for camera control. Separate menu/inventory action set for better usability. Set in-game camera speed to "Very Fast" for best results. You will need either the Steam Controller Gyro for Cemuhook (recommended), or use an Android Phone for some shrines that require 3 axis gyro.
Mode Shifts Gyro Inputs Gamepad Inputs
3241660-beta
R.E.P.O. TIME! 8BitCerberus' Steam Deck/HORI Steam Pad v2 Horipad Steam about 6 hours
combined playtime Intended for Steam Deck or HORI Steam Pad, but all major features are mapped and usable with a standard Xbox or Playstation controller as well.
Mouse Inputs Keyboard Inputs Gyro Inputs
3241660
R.E.P.O. TIME! 8BitCerberus' Steam Deck/HORI Steam Pad v1 Horipad Steam 6 days
combined playtime All kb&m controls mapped, including a push-to-talk if needed. Using gyro and inverted Y on the joystick, fyi. You kids with your non-inverted Y axis... there's something not right about you :)
Mouse Inputs Keyboard Inputs Gyro Inputs
42650
8BitCerberus' Transformers: WFC on Deck Steam Deck 14 days
combined playtime Makes better use of Steam Deck controls, somewhat similar to original console controls.
Mouse Inputs Keyboard Inputs Gyro Inputs
400
8BitCerberus' Portal on Deck v1.0 Steam Deck about 3 hours
combined playtime Official Steam Deck configuration for Portal.
A gyro-centric configuration using right pad/stick + gyro for camera.
Mouse Inputs Gyro Inputs Action Sets
391220
8-Bit Cerberus's Rise of the Tomb Raider Bindings v1.4 Generic Controller 19 minutes
combined playtime KB/M w/ gyro active on RP touch. Requires minimal ABXY use (A = heal, Y = melee) RP mode shift to d-pad for weapon selection w/ middle click for interact, double tap to reload. LP set to 2 button Touch Menu with turbo on repeating inputs (ie: "Tap E repeatedly to pry open", etc.) Dual stage on both triggers, soft pull on both is right mouse, LT full is middle mouse, RT full is left mouse. Zoom with LB, instincts with RB. 2nd action set as gamepad for menu/map interaction, automatically switches with forward/start, and back/select. Switch back to KB/M either with long-press on B, or LG while in gamepad mode.
203160
8-Bit Cerberus's Tomb Raider Bindings v2.9 Generic Controller 1 day
combined playtime KB/M with an action set for menu and map navigation. Use long-press when exiting the menu/map to switch back to the default config.