Indrik
2971610
Hole Gamepad for Switch Con w/ Gyro (1.3.1) Nintendo Switch Pro about 18 hours
combined playtime 1.3.1: Changed Trigger behavior cease sending an analogue signal, resulting in gamepad UI. Also, since System commands have yet to be fully set up, this template will continue to use KBM inputs.
Mouse Inputs Keyboard Inputs Gyro Inputs
2971610
Hole Gamepad for Switch Con w/ Gyro (1.3) Nintendo Switch Pro about 6 hours
combined playtime 1.3: ! Please switch "walk" from L Alt to M in the game ! Fixed a bug in which Alt (walk) and Esc (pause) was causing Windows to switch programs. Additionally, now that the game supports Gamepad inputs, newer versions will rely on Gamepad inputs as opposed to KBM inputs.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
2971610
Hole Gamepad for Switch Con w/ Gyro (1.0) Nintendo Switch Pro Gyro On/Off = Capture Button. Kick = Hold B. Includes Left-Stick Deadzone for walk/jog inputs.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
2971610
Hole Gamepad for Switch Con w/ Gyro (1.1) Nintendo Switch Pro about 18 hours
combined playtime 1.1: Made D-pad L/R a scroll to make changing loadouts easier
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs