Lunchtime
548430
Steam Deck Traditional controls fully populated Steam Deck 11 months
combined playtime Stick + Gyro or Trackpad + Gyro aiming, paddles used for common actions.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs
1522820
Joystick in mouse and gyro with rapid fire Steam Controller (2015) 2 months
combined playtime Like any gamepad with gyro and spam fire on second stage trigger for staff of domination and maybe other stuff. Also game gives you aim assist with this layout
Gyro Inputs Gamepad Inputs
548430
Steam Deck Flick stick + trackpad and gyro Steam Deck 10 months
combined playtime Flick stick or trackpad aim, gyro on touch. Ingame sens = 6, mouse smoothing OFF
Mouse Inputs Gyro Inputs Gamepad Inputs
553850
Strategem Deck Steam Deck about 5 hours
combined playtime Gamepad+Gyro with strategems on right touchpad to allow moving aiming and dialling strategems at the same time.
Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
225540
Gamepad prompts, working gyro. Steam Deck about 21 hours
combined playtime Mapped as gamepad to avoid mixed input stutter, gyro using new gyro to stick mode calibrated to be almost as good as gyro to mouse except in helicopters because the game is stupid, gyro disengages when right stick is deflected again because of weird ingame accelerations that can't be changed to be able to turn tank turrets fast enough..
Gyro Inputs Gamepad Inputs
1144200
Steam Deck full controls v2.0 Steam Deck about 22 hours
combined playtime Works on default ingame keybinds and sensitivity. Everything needed is bound in easy reach.
Mouse Inputs Keyboard Inputs Gyro Inputs Touch Menus
548430
Steam Deck Unified controls. Steam Deck 5 days
combined playtime Includes Traditional gamepad with Gyro, Trackpad with Gyro and has a toggle (hold right stick) for Flick Stick. Flick Stick calibrated for ingame mouse sensitivity = 6.0 Gyro is enabled on stick or trackpad touch on default, with flick stick mode gyro is always on unless R5 is held, right stick also turns to controller stick when R5 is held in flick stick mode.
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Gamepad Inputs
1599600
Optional single device local co-op Steam Deck 16 days
combined playtime Works as normal gamepad but with long press of the view(select) button turns into 2 player co-op layout on the same deck, right side is the gamepad player 1, left side is keyboard player 2. Sticks and trackpads handle movement, back buttons are for grab and act, face buttons are mirrored into the d-pad for player 2
Keyboard Inputs Gamepad Inputs
1611740
Steam Deck full controls v1.0 Steam Deck 3 days
combined playtime Works with default ingame settings, everything on foot is mapped, things that can't be tested in the shooting range aren't mapped yet. I tried to put descriptions for everything.
Mouse Inputs Keyboard Inputs Gyro Inputs Touch Menus
1144200
Steam Deck full controls v1.0 Steam Deck 2 days
combined playtime All useful default controls are mapped intuitively. L2 for aim L1 for aim with lean, left trackpad for most options, more options there when you hold R5 and team options when you hold R4. There's plenty of room in touch menus to add your own options and Dpad is also redundant weapon selector.
Mouse Inputs Keyboard Inputs Gyro Inputs Touch Menus
1144200
Steam Deck full controls v0.1 Steam Deck about 3 hours
combined playtime Everything important should be mapped intuitively so you don't have to memorize, this isn't final as I want to make the Dpad into quick select menu when that option becomes available and play more of the game to find if anything is missing
Mouse Inputs Keyboard Inputs Gyro Inputs Touch Menus
895870
Gyro assisted flight Steam Deck 1 day
combined playtime Bind mouse axis to pitch and yaw ingame (also you probably want to get rid of ingame deadzones)
Mouse Inputs Gyro Inputs Gamepad Inputs
1161580
Kb+M with rotate on bumpers, up and down on back grips Steam Deck 1 day
combined playtime For those who don't want rotate on back grips, ingame move menu right should be rebound to R1 (E)
Mouse Inputs Keyboard Inputs Gyro Inputs
427270
OMD!U KB+M Simulation Early Prototype Generic Controller 2 months
combined playtime I've been told that controller support is not great yet, so this one emulates keyboard and mouse. This is an early prototype and one function doesn't even work properly (don't know why) take it more as a starting point to make your own bindings. It is still playable.