Coping Kobold
3544800
Xbox Controller V2 Generic about 3 hours
combined playtime Now that the game supports infinite camera rotation, I was able to make the controls a bit better. Map, menu, and zoom controls are also better supported. Controls are inspired by racing games, with throttle on a/b/y or the triggers, and switching on the left stick. Left stick click is whistle, select or x is map, camera is on right stick with right stick click being a toggle for moving the camera/map and moving the mouse.
Mouse Inputs Keyboard Inputs Gamepad Inputs
3544800
Nintendo Controller V2 Nintendo Switch Pro about 2 hours
combined playtime Now that the game supports infinite camera rotation, I was able to make the controls a bit better. Map, menu, and zoom controls are also better supported. Controls are inspired by racing games, with throttle on a/x/b or the triggers, and switching on the left stick. Left stick click is whistle, minus or y is map, camera is on right stick with right stick click toggling between moving the camera/map and the mouse.
Mouse Inputs Keyboard Inputs Gamepad Inputs
4000
Sandbox Accessibility Xbox 360 Spawn Menu and Context Menu on toggles. Undo and Noclip Binds. Physgun Rotate and snap on Triggers. Analog sprint. Automatic Vehicle Mode. Crouch toggles on short press.
Mouse Inputs Keyboard Inputs Gamepad Inputs