intuitive in concept Steam Deck 2 days
combined playtime This is a m&k game that should absolutely be enjoyed on Deck. The focus is the player's thumbs should never leave the sticks during those intense situations. Crouch should be in a comfortable spot because its a hold, not a toggle. L2 is bound w\ roll and run for quick flee. B is also roll for anyone with darksouls/eldenring ingrained muscle memory. Aim on R1 and shoot on R2 may feel counter intuitive but I believe it to work. In application, the player will hold R1, fine-aim with cam-stick, pull trigger. Mouse Inputs Keyboard Inputs