SteamInputDB

Naてんo 🕹

Total
4
Controller Type
Must have
Must not have
504230
Wiimote+Nunchuk: 8BitDo Receiver (XInput) Xbox 360 11 days combined playtime This config is intended for the Wiimote + Nunchuk paired to an 8BitDo Wireless USB Adapter in XInput (Xbox 360 Controller) mode. I cleaned up and labeled the layout. It relies on the in-game default controller config. Enjoy!
Gamepad Inputs
🙁 50%
3 /3
(Rating from Steam)
251470
8BitDo GBros. Adapter w/GameCube Controller Xbox One 5 days combined playtime Basically, just mapped X->Y for comfortable shooting. Using GBros. Adapter v2.24 firmware.
Gamepad Inputs
😎 51.5%
3 /0
(Rating from Steam)
504230
Touch jump. 8 way, no click dpad w/haptic 'bumper'. Steam Controller (2015) about 19 hours combined playtime L-trackpad: 8 way dpad; no click req, arrow key activators, default overlap region, slightly reduced deadzone, w/outer ring haptic 'bumper' (empty, non-interruptible, turbo activators on an action layer). R-trackpad: touch<~'c'|jump, click<~'z'|grab. RT: soft<~RT, full<~RB (Opt. in-game: RT<~dash i.e. click to grab after dash pull). LG: 'x'|dash/talk/cancel (Opt: Backspace|cancel). RG: Shift|grab. HUD aids to understand this config. Outer ring action layer switch not shown nor beeped. This config relies on default keyboard config. It does not interfere with in-game default gamepad controls. Enjoy!
Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
40800
Wiimote+Nunchuck (8BitDo Receiver) Xbox 360 1 day combined playtime 8BitDo USB adapter in X-Input mode (Xbox 360 Controller) paired to a Wiimote w/Nunchuck. 'nuff said. I recommend reducing the left stick deadzone.
Gamepad Inputs
😣 49.5%
0 /1
(Rating from Steam)