SteamInputDB

DolphinCube

Total matching criteria
5
Controller Type
213610
GameCube Controller (8BitDo Gbros Adapter W/Switch Layout Off) Xbox One 7 days combined playtime (Notice! Make sure your GBros Adapter is on X-Input mode. And that Steam Input is using the Western Controller Layout for Input. I've also create a Layout for Switch Controls as well for this game. Look it up) This is a layout I created for the 8Bitdo GBros Adapter for use with mods (or the base game). Holding down Z will make A/B to the Left/Right stick clicks specificly. And make the L/R triggers act like their shoulder counterparts. Mostly for use when modding SA2.
Gamepad Inputs
🙁 50.5%
1 /0
(Rating from Steam)
sonic mania
8Bitdo M30 Sonic Mania (X-Input) Xbox One A good layout for the 8Bitdo M30 in X-Input mode. But be sure to put in faceButtonFlip=y in Settings.ini in your Sonic Mania Folder!
Gamepad Inputs
😣 49.5%
0 /1
(Rating from Steam)
3332460
Temp fix for Menu Button Steam Deck The Start button doesn't work on the latest version. So here is a temp fix. Just binds it to ESC on keyboard
Mouse Inputs Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
213610
GameCube Controller (8BitDo Gbros Adapter W/Switch Layout On) Xbox One 3 days combined playtime (Notice! Make sure your GBros Adapter is on X-Input mode. And that Steam Input is using the Switch Controller Layout for Input. But I've also create a Layout for Western Controls as well for this game. Look it up) This is a layout I created for the 8Bitdo GBros Adapter for use with mods (or the base game). Holding down Z will make A/B to the Left/Right stick clicks specificly. And make the L/R triggers act like their shoulder counterparts. Mostly for use when modding SA2.
Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)
dr robonik's ring racers
Ring Racers (3rd Party Switch Pro) Nintendo Switch Pro Based on my SRB2 3rd Party Switch Pro layout. I've made a couple of changes to help my 3rd Party Switch Pro Controller work with Dr. Roboniks Ring Racers. Because of Steam Input. I sometimes get a delay when using the triggers on it (Because switch controls use buttons for ZL/ZR. Which has to be converted to analog on X-Input.) They are now mapped to Space/S because that's the default controls for Item/Drift. Deadzones have been added as well. Have fun I guess
Keyboard Inputs Gamepad Inputs
🤔 ???
0 /0
(Rating from Steam)