Zeus ⥩℧⥧
714070
ZC Half-Life Bindings - Entropy:Zero Steam Controller (2015) 3 months
combined playtime My standard source engine bindings, modified for E:Z. Gyro only in Zoom Mode. Grips are interact/jump; movement is pad and stick for preference; crouch is toggle, sprint is hold. Crouch needs to be bound to "C" in the game settings due to a limitation in Windows. Driving controls are inaccesible as they aren't used in E:Z, but I've left the action set in.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
12110
Zeus' Vice City: Definitive Edition Bindings Steam Controller (2015) 7 days
combined playtime GTA Bindings for the modern era. Pad or stick move. 2 action sets. Designed for use with this modpack: https://steamcommunity.com/sharedfiles/filedetails/?id=706270825. Gyro aim/sniper zoom on trigger full pull. Feel free to message me with questions/suggestions!
Mouse Inputs Keyboard Inputs Mode Shifts Gyro Inputs Gamepad Inputs
12210
Zeus' Modern GTA IV Bindings Steam Controller (2015) 12 days
combined playtime GTA4 controls for the modern era. Pad or stick move, two action sets; designed to almost never take your thumb off the camera. Gyro when aiming, dpad on rpad click. Weapon wheel layer not use, asign it to a button if you want. A/B in Nintendo layout.
Mouse Inputs Mode Shifts Gyro Inputs Gamepad Inputs
alice
Ɀeus' Alice (2011) Bindings Steam Controller (2015) Pad & stick move. Analogue move & mouse camera. Weapon wheel / quicksave wheel. Designed for minimum ingame sensitivity. Shouldn't have to use face buttons apart from menu navigation. (Nintendo placement A/B)
Mouse Inputs Keyboard Inputs Gamepad Inputs Radial Menus
metroid prime trilogy
ZC Metroid Prime Remastered Steam Controller (2015) **Only tested in Metroid Prime 1** I will test it in the others when I have time. Change pause from ` to Q. Stick & Pad move, I recommend the stick for morph ball. Radial menus on the bumpers for visors and beams, rapid fire on full pull, option for Wii or GCN style visor/beam select. Set up for primehack default keyboard bindings, apart from pause. Enjoy!
Mouse Inputs Keyboard Inputs Radial Menus
679990
ZC C.A.G.E.D. Bindings Steam Controller (2015) 3 days
combined playtime My standard FPS engine bindings, modified for HL:C.A.G.E.D. Gyro on hold Right Pad. Grips are interact/jump; movement is pad and stick for preference; crouch is toggle, sprint is hold. Crouch needs to be bound to "C" in the game settings due to a limitation in Windows. Driving controls are inaccesible as they aren't used in E:Z, but I've left the action set in.
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
the legend of zelda - ocarina of time 3d
Zeus' OOT3D Bindings Steam Deck Made for emudeck default hotkeys; Citra's "large screen" layout with 2.75 ratio. Shouldn't need rpad; but RT is click on either pad touch. Everything else should be labelled.
Mouse Inputs Keyboard Inputs Gamepad Inputs Mouse Regions
yuzu
new big picture is shit Steam Controller (2015) sorry for filling up the community layouts
Mode Shifts Gyro Inputs Gamepad Inputs
1245620
Zeus' Elden Ring Bindings (Nintendo/PS-JP) Xbox One 5 days
combined playtime Improved sprint & other fixes. Please swap A/Y ingame. LS click for console-style (sticky) sprint. A+LS for crouch. 2ble-tab B to roll from sprinting*. Put horse ring on pouch top slot for quick summon. SNES/PS-Japan style A/B. *One could probably fix this, but it's not worth the effort.
Mode Shifts Gamepad Inputs
1245620
Zeus' Elden Ring Bindings (XB/PS-W) Xbox One about 1 hour
combined playtime Improved sprint & other fixies. Click in the left stick for console-style (sticky) sprint. 2ble-tab B to roll from sprinting*. Put horse ring on pouch top slot for quick summon. XBox/PS-Western style A/B. *One could probably fix this but it's more trouble than it's worth
Gamepad Inputs
587650
ZC Half-Life Bindings Steam Controller (2015) about 6 hours
combined playtime My standard source engine bindings. Gyro only in Zoom Mode. Grips are interact/jump; movement is pad and stick for preference; crouch is toggle, sprint is hold. **Crouch needs to be bound to "C" in the game settings due to a limitation in Windows.**
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
420
ZC Half-Life Bindings Steam Controller (2015) about 3 hours
combined playtime Fairly standard pad-centric controls; crouch is a toggle, sprint is a hold. Please remember to double click "use" to enter vehicles so as to trigger the switch to driving controls (B is in case you forget)
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
the legend zelda ocarina of time 3d
ZC Ocarina Of Time 3D Citra Bindings Steam Controller (2015) Set the screen layout to "Large Screen" for the right pad bindings to work; grips are A/B, shoulder buttons are X/Y; Also the RP radial menu can be changed to a touch menu by preference. (Sorry about the icons, they were the best I could do).
Keyboard Inputs Mode Shifts Gamepad Inputs Mouse Regions Radial Menus
359100
ZC QUBE 2 Bindings Steam Controller (2015) 44 minutes
combined playtime Trackpad Centric Bindings to be used without moving thumbs from the pads (or stick)
Mouse Inputs Keyboard Inputs Gyro Inputs Gamepad Inputs Radial Menus
24740
Burnout Paradise Xbox One 27 days
combined playtime As close as I could get to stock for your ease of use.
Keyboard Inputs